It implies and hints at many things that pay off in surprising ways. “A House Divided” also achieves a great deal in what it doesn’t say. A chilling and introspective speech about regret, family, and letting go stands out as one of the franchise’s strongest character moments. Amid the significant, scarring events, the writing here is exceptionally human. I did this four times, and each time I came out the other side hurting from the hard-hitting results of my actions. For the first time playing The Walking Dead, I absolutely had to rewind and see how else a scene played out. It’s great to see immediate, important shifts like this instead of wondering when that one specific dialogue choice will come back to help or hurt me. Depending on whether Clementine gives herself up or tries to sneak away to find backup, she’ll have entirely different gameplay options, conversations, and choices in separate locations. Telltale completely changes the playing field based on those decisions, too.
The majority of scenes throughout “A House Divided” feel definitive, like they’ll each have lasting consequences on Clementine, Luke’s family, or a new group of trustworthy survivors.
PC remains the ideal platform for The Walking Dead. It's still concerning to see sudden frame rate drops and animation stutters during these sorts of sequences on PlayStation 3 and Xbox 360 though. Tension during button-mashy fight scenes is rare, and nobody’s better at it than this team. I felt my heart furiously punching against my chest after searching for a weapon, killing a zombie, and trying to save someone from falling off a bridge. On her journey north to find safety and a missing friend, Clementine also ends up in frantic fights that are among the best action sequences Telltale has ever created. You may not see certain settings, have entire conversations, or interact with certain people depending on where you take Clementine by the end of the episode’s five-day stretch.
Conversations make up the majority of the interactive story, and they splinter off in wildly different directions depending on who’s alive to have them and how you treat others. “A House Divided” may be the biggest episode of The Walking Dead yet, both in terms of the ground covered and the variables you’ll encounter along the way. Better than ever before, developer Telltale’s writing humanizes characters new and old, which makes interacting with them (and potentially hurting them) all the more heartwrenching. Its dilemmas are devastating, and the urgency of important decisions proved as stressful as any of Season 1’s most important scenes. Short of Lee Everett, nothing has changed Clem in quite the same way as the catastrophic events Carver puts into motion during this episode’s lengthy climax. Over this episode’s two-and-a-half-hours she makes many big decisions about her group’s fate, especially during the stressful and bloody 30-minute finale, while reconciling (and damaging) relationships along the way. If Episode 1’s goal was to make us uncomfortable with her character growth, Episode 2 is a reminder that there’s always someone out there worse than than the worst person you know. Likewise, Clementine is establishing a bit of control herself.
Control is his endgame, not just power, and he sets the stage for a bleak future for Clementine and her group – one that should prove to be full of violent revenge and no-win decisions in the coming episodes. He’s calm, calculated, and equally terrifying whether he’s talking to a little girl or torturing a man. Madsen is an actor who’s been known to chew through scenery, but in “A House Divided” his subdued performance as Carver is superb. Like Negan and The Governor in The Walking Dead comics, he will have major, memorable ramifications on Clementine and her crew. Clementine’s fascinating character arc continues down a dark hole, but this episode truly belongs to actor Michael Madsen and his character Carver, a villain with a quiet, terrifying menace.
It’s one of the best episodes of the series to date. While the first episode focuses more on character development than plot, the second finds its direction, puts everything in context, and delivers a brutal, violent story that fractures the relationships established last time.